Level Design, Driven By User Understanding.
Explore the various game projects I’ve contributed to!
Dive into my process as a level designer, and see how the lesson’s I’ve learned define my skills and capabilities to handle ambitious cross-disciplinary team projects!
Featured Projects:
Discover my 2D level design, and encounter design process, while working within a custom engine for Specter Inspector, which shipped to Steam. 8 person team.
Delve into the pipeline I went through to create the gameplay spaces and puzzle design for Barton, a first person 3D experience with an AI companion. 21 person team.
Or immerse yourself in my solo passion project, Expansive Fantasy Survival, where I sculpted a massive and intricate Minecraft world over the course of two and a half years.
Or take a small peek into my project currently in the polish stage, Eyes of the Forest, where I serve as an encounter and level designer. 26 person team. Steam page and more details coming soon…
Have fun exploring, and I hope you learn something!




