Carter Hoke

Dev Blog, Level Design Portfolio

Designing spaces shaped by player reaction.

Carter is a level designer focused on creating and designing experiences driven by user feedback, and team collaboration. With excellent written and verbal communication skills, and a constant drive to improve projects through iterative design, Carter approaches each project with adaptability and empathy for the user. Born and raised in the Pacific Northwest, Carter is currently studying game design at DigiPen Institute of Technology, specializing in Level Design and User Research, with an expected graduation date of April 2026.

Design Portfolio

Explore various academic cross disciplinary team projects, and solo project endeavors that dive into my level design process!

Resume

Actively seeking level design, QA, & UR positions in the greater Seattle area. My resume is available to view and download!

About Carter

A little bit about who I am, beyond design!