Designing spaces shaped by player reaction.
Carter is a level designer focused on creating and designing experiences driven by user feedback, and team collaboration. With excellent written and verbal communication skills, and a constant drive to improve projects through iterative design, Carter approaches each project with adaptability and empathy for the user. Born and raised in the Pacific Northwest, Carter is currently studying game design at DigiPen Institute of Technology, specializing in Level Design and User Research, with an expected graduation date of April 2026.
Level Design Portfolio
Explore various academic cross disciplinary team projects, and solo project endeavors that dive into my level design process!
Dev Blog
Explore a variety of topics discussing in depth level design process & lessons learned from projects I've contributed to!
Showcase Project:
Eyes of the Forest
Sneak through an abandoned forest as a field mouse in this narrative stealth project. View the latest previews and project details.